Onix
ROCKGROUNDCOMMONOnix shows up in the level 60 hunt and averages 73 of loot and 2,168 XP per kill.
Is Onix worth hunting?
Among the 25 Pokémon in the level 60 hunt, Onix ranks 9th for loot per kill — 4% above the level's median.
Its loot-to-XP ratio sits close to the level median — neither a money hunt nor a pure XP hunt, it serves both at a similar pace.
The rare drop worth waiting for is Crystal Stone (50,000 at the NPC), at 0.06% chance — on average one every 1,562 kills.
For XP it ranks 10 of 25 at this level — 2,168 per kill.
Drop table
Drop chance, count and NPC price for every item. Expected value already accounts for the chance and the average count.
| Item | Chance | Count | Unit price | Expected value |
|---|---|---|---|---|
| 0.06% | 1 | 50,000 | 32.0 | |
| 2.77% | 1 | 371 | 10.3 | |
| 0.19% | 1 | 5,000 | 9.7 | |
| 0.19% | 1 | 5,000 | 9.7 | |
| 51.51% | 1–13 | 1 | 3.6 | |
| 51.51% | 1–13 | 1 | 3.6 | |
| 16.10% | 1 | 17 | 2.7 | |
| 0.32% | 1 | 500 | 1.6 | |
| Crystal CubeRare | 0.06% | 1 | 500 | 0.3 |
| — | 1 | 1,000,000 | 0.0 | |
| Loot/kill | 73.5 | |||
Base stats
Hunt weaknesses
Type advantage is 50% stronger inside a hunt. Bring one of these:
- WATER×5.5
- GRASS×5.5
- ICE×2.5
- FIGHTING×2.5
- GROUND×2.5
- STEEL×2.5
Moves
| Move | Type | Category | Power | Cooldown | Learned at level |
|---|---|---|---|---|---|
| Tackle | NORMAL | PHYSICAL | 56 | 15.0s | 1 |
| Rock Throw | ROCK | PHYSICAL | 96 | 10.0s | 5 |
| Slam | NORMAL | PHYSICAL | 56 | 15.0s | 10 |
| Rage | NORMAL | PHYSICAL | 56 | 30.0s | 15 |
| Rock Blast | ROCK | SPECIAL | 120 | 50.0s | 20 |
| Harden | NORMAL | PHYSICAL | 10 | 30.0s | 25 |
| Smack Down | ROCK | PHYSICAL | 56 | 40.0s | 30 |
| Stealth Rock | ROCK | STATUS | 100 | 3.0s | 35 |
| Iron Tail | STEEL | PHYSICAL | 56 | 20.0s | 40 |
| Sand Tomb | GROUND | PHYSICAL | 120 | 40.0s | 45 |
| Earthquake | GROUND | PHYSICAL | 56 | 50.0s | 50 |
Evolution
NPC sell value
Selling a captured Onix pays 6,000. That's separate from loot per kill.
Hunt ranking — Level 60
The best hunts at the same level, by expected loot value per kill.