Type chart

Inside a hunt elemental advantage is 50% stronger both ways: ×2 becomes ×2.5, ×4 becomes ×5.5, and resistances divide by 1.5. Since hunt wilds have 5× HP and hit 1.8× harder, bringing the right type is what decides the hunt.

Attacking →NORMALFIREWATERELECTRICGRASSICEFIGHTINGPOISONGROUNDFLYINGPSYCHICBUGROCKGHOSTDRAGONDARKSTEEL
NORMAL×0.33×0×0.33
FIRE×0.33×0.33×2.5×2.5×2.5×0.33×0.33×2.5
WATER×2.5×0.33×0.33×2.5×2.5×0.33
ELECTRIC×2.5×0.33×0.33×0×2.5×0.33
GRASS×0.33×2.5×0.33×0.33×2.5×0.33×0.33×2.5×0.33×0.33
ICE×0.33×0.33×2.5×0.33×2.5×2.5×2.5×0.33
FIGHTING×2.5×2.5×0.33×0.33×0.33×0.33×2.5×0×2.5×2.5
POISON×2.5×0.33×0.33×0.33×0.33×0
GROUND×2.5×2.5×0.33×2.5×0×0.33×2.5×2.5
FLYING×0.33×2.5×2.5×2.5×0.33×0.33
PSYCHIC×2.5×2.5×0.33×0×0.33
BUG×0.33×2.5×0.33×0.33×0.33×2.5×0.33×2.5×0.33
ROCK×2.5×2.5×0.33×0.33×2.5×2.5×0.33
GHOST×0×2.5×2.5×0.33×0.33
DRAGON×2.5×0.33
DARK×0.33×2.5×2.5×0.33×0.33
STEEL×0.33×0.33×0.33×2.5×2.5×0.33×0.33×0.33

Defending ↓