Type chart
Inside a hunt elemental advantage is 50% stronger both ways: ×2 becomes ×2.5, ×4 becomes ×5.5, and resistances divide by 1.5. Since hunt wilds have 5× HP and hit 1.8× harder, bringing the right type is what decides the hunt.
| Attacking → | NORMAL | FIRE | WATER | ELECTRIC | GRASS | ICE | FIGHTING | POISON | GROUND | FLYING | PSYCHIC | BUG | ROCK | GHOST | DRAGON | DARK | STEEL |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| NORMAL | ×0.33 | ×0 | ×0.33 | ||||||||||||||
| FIRE | ×0.33 | ×0.33 | ×2.5 | ×2.5 | ×2.5 | ×0.33 | ×0.33 | ×2.5 | |||||||||
| WATER | ×2.5 | ×0.33 | ×0.33 | ×2.5 | ×2.5 | ×0.33 | |||||||||||
| ELECTRIC | ×2.5 | ×0.33 | ×0.33 | ×0 | ×2.5 | ×0.33 | |||||||||||
| GRASS | ×0.33 | ×2.5 | ×0.33 | ×0.33 | ×2.5 | ×0.33 | ×0.33 | ×2.5 | ×0.33 | ×0.33 | |||||||
| ICE | ×0.33 | ×0.33 | ×2.5 | ×0.33 | ×2.5 | ×2.5 | ×2.5 | ×0.33 | |||||||||
| FIGHTING | ×2.5 | ×2.5 | ×0.33 | ×0.33 | ×0.33 | ×0.33 | ×2.5 | ×0 | ×2.5 | ×2.5 | |||||||
| POISON | ×2.5 | ×0.33 | ×0.33 | ×0.33 | ×0.33 | ×0 | |||||||||||
| GROUND | ×2.5 | ×2.5 | ×0.33 | ×2.5 | ×0 | ×0.33 | ×2.5 | ×2.5 | |||||||||
| FLYING | ×0.33 | ×2.5 | ×2.5 | ×2.5 | ×0.33 | ×0.33 | |||||||||||
| PSYCHIC | ×2.5 | ×2.5 | ×0.33 | ×0 | ×0.33 | ||||||||||||
| BUG | ×0.33 | ×2.5 | ×0.33 | ×0.33 | ×0.33 | ×2.5 | ×0.33 | ×2.5 | ×0.33 | ||||||||
| ROCK | ×2.5 | ×2.5 | ×0.33 | ×0.33 | ×2.5 | ×2.5 | ×0.33 | ||||||||||
| GHOST | ×0 | ×2.5 | ×2.5 | ×0.33 | ×0.33 | ||||||||||||
| DRAGON | ×2.5 | ×0.33 | |||||||||||||||
| DARK | ×0.33 | ×2.5 | ×2.5 | ×0.33 | ×0.33 | ||||||||||||
| STEEL | ×0.33 | ×0.33 | ×0.33 | ×2.5 | ×2.5 | ×0.33 | ×0.33 | ×0.33 |
Defending ↓