Mr. Mime#122

Mr. Mime

PSYCHICFAIRYCOMMON

Mr. Mime shows up in the level 80 hunt and averages 86 of loot and 3,848 XP per kill.

Is Mr. Mime worth hunting?

Among the 43 Pokémon in the level 80 hunt, Mr. Mime ranks 33th for loot per kill, 7% below the level's median.

Its loot-to-XP ratio sits close to the level median — neither a money hunt nor a pure XP hunt, it serves both at a similar pace.

59% of all loot comes from a single item: Enigma Stone. If its price changes in game, this hunt's income changes with it.

The rare drop worth waiting for is Enigma Stone (5,000 at the NPC), at 1.01% chance — on average one every 99 kills.

For XP it ranks 21 of 43 at this level — 3,848 per kill.

At the same level, Blastoise pays more: 235 per kill.

Drop table

Drop chance, count and NPC price for every item. Expected value already accounts for the chance and the average count.

ItemChanceCountUnit priceExpected value
Enigma StoneEnigma StoneRare1.01%15,00050.4
Future OrbFuture Orb72.99%1–31623.4
Mimic ClothesMimic ClothesRare1.68%15008.4
Rubber BallRubber Ball72.99%1–512.2
Enchanted GemEnchanted Gem72.99%1–311.5
Strange PheromoneStrange Pheromone11,000,0000.0
Loot/kill85.7

Base stats

HP40
Atk45
Def65
Sp.Atk100
Sp.Def120
Speed90
Total460

Hunt weaknesses

Type advantage is 50% stronger inside a hunt. Bring one of these:

  • BUG×2.5
  • GHOST×2.5
  • DARK×2.5

Moves

MoveTypeCategoryPowerCooldownLearned at level
TackleNORMALPHYSICAL5615.0s1
Magical LeafGRASSPHYSICAL9625.0s5
PsybeamPSYCHICSPECIAL5610.0s10
ConfusionPSYCHICSPECIAL8030.0s15
BarrierPSYCHICSTATUS03.0s20
Dazzling GleamFAIRYPHYSICAL5615.0s25
PsychicPSYCHICSPECIAL9635.0s30
MimicNORMALSTATUS03.0s35
ReflectPSYCHICPHYSICAL1060.0s40
PsyshockPSYCHICSPECIAL14440.0s45
SubstituteNORMALSTATUS03.0s50
Future SightPSYCHICPHYSICAL5630.0s55
SafeguardNORMALPHYSICAL5640.0s60
PsywavePSYCHICSPECIAL5620.0s65

Evolution

Does not evolve.

NPC sell value

Selling a captured Mr. Mime pays 40,000. That's separate from loot per kill.

Hunt ranking — Level 80

The best hunts at the same level, by expected loot value per kill.