Mewtwo
PSYCHICLEGENDARYMewtwo shows up in the level 150 hunt and averages 24 of loot and 6,008 XP per kill.
Is Mewtwo worth hunting?
Among the 53 Pokémon in the level 150 hunt, Mewtwo ranks 52th for loot per kill, 90% below the level's median.
Its loot-to-XP ratio sits well below the level average: this is an XP hunt. It pays little for the experience it gives, so don't count on it to cover your potions.
81% of all loot comes from a single item: Future Orb. If its price changes in game, this hunt's income changes with it.
For XP it ranks 51 of 53 at this level — 6,008 per kill.
Drop table
Drop chance, count and NPC price for every item. Expected value already accounts for the chance and the average count.
| Item | Chance | Count | Unit price | Expected value |
|---|---|---|---|---|
| 60.00% | 1–3 | 16 | 19.2 | |
| 80.00% | 1–10 | 1 | 4.4 | |
| — | 1 | 1,000,000 | 0.0 | |
| Loot/kill | 23.6 | |||
Base stats
Hunt weaknesses
Type advantage is 50% stronger inside a hunt. Bring one of these:
- BUG×2.5
- GHOST×2.5
- DARK×2.5
Moves
| Move | Type | Category | Power | Cooldown | Learned at level |
|---|---|---|---|---|---|
| Tackle | NORMAL | PHYSICAL | 56 | 15.0s | 1 |
| Confusion | PSYCHIC | SPECIAL | 80 | 30.0s | 5 |
| Swift | NORMAL | PHYSICAL | 72 | 15.0s | 10 |
| Recover | NORMAL | PHYSICAL | 160 | 80.0s | 15 |
| Ancient Power | ROCK | PHYSICAL | 160 | 40.0s | 20 |
| Amnesia | PSYCHIC | STATUS | 0 | 3.0s | 25 |
| Barrier | PSYCHIC | STATUS | 0 | 3.0s | 30 |
| Metronome | NORMAL | PHYSICAL | 120 | 40.0s | 35 |
| Psycho Cut | PSYCHIC | PHYSICAL | 200 | 60.0s | 40 |
| Safeguard | NORMAL | PHYSICAL | 56 | 40.0s | 45 |
| Psychic | PSYCHIC | SPECIAL | 96 | 35.0s | 50 |
| Aura Sphere | FIGHTING | SPECIAL | 80 | 2.6s | 55 |
| Disable | NORMAL | STATUS | 0 | 3.0s | 60 |
| Future Sight | PSYCHIC | PHYSICAL | 56 | 30.0s | 65 |
| Psystrike | PSYCHIC | SPECIAL | 100 | 3.0s | 70 |
Evolution
Does not evolve.
NPC sell value
Selling a captured Mewtwo pays 0. That's separate from loot per kill.
Hunt ranking — Level 150
The best hunts at the same level, by expected loot value per kill.