#081
Magnemite
ELECTRICSTEELCOMMONMagnemite shows up in the level 10 hunt and averages 12 of loot and 68 XP per kill.
Drop table
Drop chance, count and NPC price for every item. Expected value already accounts for the chance and the average count.
| Item | Chance | Count | Unit price | Expected value |
|---|---|---|---|---|
| Magnet | 5.97% | 1 | 90 | 5.4 |
| Electric Box | 15.75% | 1 | 20 | 3.2 |
| Screw | 75.00% | 1–4 | 1 | 1.9 |
| Piece of Steel | 75.00% | 1–4 | 1 | 1.9 |
| Strange Pheromone | — | 1 | 1,000,000 | 0.0 |
| Loot/kill | 12.3 | |||
Base stats
HP25
Atk35
Def70
Sp.Atk95
Sp.Def55
Speed45
Total325
Hunt weaknesses
Type advantage is 50% stronger inside a hunt. Bring one of these:
- GROUND×5.5
- FIRE×2.5
- FIGHTING×2.5
Moves
| Move | Type | Category | Power | Cooldown | Learned at level |
|---|---|---|---|---|---|
| Electro Ball | ELECTRIC | SPECIAL | 56 | 45.0s | 1 |
| Thunder Shock | ELECTRIC | SPECIAL | 56 | 10.0s | 1 |
| Super Sonic | NORMAL | PHYSICAL | 56 | 30.0s | 1 |
| Sonicboom | ELECTRIC | PHYSICAL | 56 | 30.0s | 1 |
| Spark | ELECTRIC | PHYSICAL | 96 | 20.0s | 10 |
Evolution
NPC sell value
Selling a captured Magnemite pays 400. That's separate from loot per kill.
Hunt ranking — Level 10
The best hunts at the same level, by expected loot value per kill.