Celebi
PSYCHICGRASSMYTHICCelebi shows up in the level 200 hunt and averages 392 of loot and 6,008 XP per kill.
Is Celebi worth hunting?
Among the 6 Pokémon in the level 200 hunt, Celebi ranks 5th for loot per kill, 12% below the level's median.
Its loot-to-XP ratio sits close to the level median — neither a money hunt nor a pure XP hunt, it serves both at a similar pace.
64% of all loot comes from a single item: Crystal Stone. If its price changes in game, this hunt's income changes with it.
The rare drop worth waiting for is Crystal Stone (50,000 at the NPC), at 0.50% chance — on average one every 200 kills.
For XP it ranks 6 of 6 at this level — 6,008 per kill.
Drop table
Drop chance, count and NPC price for every item. Expected value already accounts for the chance and the average count.
| Item | Chance | Count | Unit price | Expected value |
|---|---|---|---|---|
| 0.50% | 1 | 50,000 | 250.0 | |
| 25.00% | 1–4 | 114 | 71.3 | |
| 40.00% | 1–3 | 40 | 32.0 | |
| 0.50% | 1 | 5,000 | 25.0 | |
| 80.00% | 1–15 | 1 | 6.4 | |
| 20.00% | 1–2 | 16 | 4.8 | |
| 80.00% | 1–5 | 1 | 2.4 | |
| — | 1 | 1,000,000 | 0.0 | |
| Loot/kill | 391.9 | |||
Base stats
Hunt weaknesses
Type advantage is 50% stronger inside a hunt. Bring one of these:
- BUG×5.5
- FIRE×2.5
- ICE×2.5
- POISON×2.5
- FLYING×2.5
- GHOST×2.5
- DARK×2.5
Moves
| Move | Type | Category | Power | Cooldown | Learned at level |
|---|---|---|---|---|---|
| Psywave | PSYCHIC | SPECIAL | 56 | 20.0s | 1 |
| Absorb | GRASS | PHYSICAL | 56 | 10.0s | 5 |
| Tackle | NORMAL | PHYSICAL | 56 | 15.0s | 10 |
| Heart Stamp | PSYCHIC | PHYSICAL | 56 | 30.0s | 16 |
| Zen Headbutt | PSYCHIC | PHYSICAL | 80 | 3.0s | 22 |
| Mega Drain | GRASS | SPECIAL | 40 | 2.4s | 30 |
| Headbutt | NORMAL | PHYSICAL | 80 | 15.0s | 38 |
| Psychic | PSYCHIC | SPECIAL | 96 | 35.0s | 45 |
| Psyshock | PSYCHIC | SPECIAL | 144 | 40.0s | 50 |
Evolution
Does not evolve.
NPC sell value
Selling a captured Celebi pays 0. That's separate from loot per kill.
Hunt ranking — Level 200
The best hunts at the same level, by expected loot value per kill.