Gyarados
WATERFLYINGCOMMONGyarados shows up in the level 100 hunt and averages 121 of loot and 6,008 XP per kill.
Is Gyarados worth hunting?
Among the 29 Pokémon in the level 100 hunt, Gyarados ranks 11th for loot per kill — 2% above the level's median.
Its loot-to-XP ratio sits close to the level median — neither a money hunt nor a pure XP hunt, it serves both at a similar pace.
54% of all loot comes from a single item: Crystal Stone. If its price changes in game, this hunt's income changes with it.
The rare drop worth waiting for is Crystal Stone (50,000 at the NPC), at 0.13% chance — on average one every 769 kills.
For XP it ranks 11 of 29 at this level — 6,008 per kill.
Drop table
Drop chance, count and NPC price for every item. Expected value already accounts for the chance and the average count.
| Item | Chance | Count | Unit price | Expected value |
|---|---|---|---|---|
| 0.13% | 1 | 50,000 | 65.0 | |
| 0.39% | 1 | 5,000 | 19.5 | |
| 0.65% | 1 | 1,000 | 6.5 | |
| 0.65% | 1 | 1,000 | 6.5 | |
| 0.65% | 1 | 1,000 | 6.5 | |
| 39.04% | 1–3 | 8 | 6.2 | |
| 39.04% | 1 | 10 | 3.9 | |
| 0.65% | 1 | 500 | 3.3 | |
| 75.00% | 1–5 | 1 | 2.3 | |
| 75.00% | 1–3 | 1 | 1.5 | |
| — | 1 | 1,000,000 | 0.0 | |
| Loot/kill | 121.2 | |||
Base stats
Hunt weaknesses
Type advantage is 50% stronger inside a hunt. Bring one of these:
- ELECTRIC×5.5
- ROCK×2.5
Moves
| Move | Type | Category | Power | Cooldown | Learned at level |
|---|---|---|---|---|---|
| Splash | NORMAL | PHYSICAL | 56 | 15.0s | 1 |
| Aqua Tail | WATER | PHYSICAL | 64 | 15.0s | 2 |
| Crunch | DARK | PHYSICAL | 72 | 15.0s | 4 |
| Dragon Tail | DRAGON | PHYSICAL | 80 | 15.0s | 6 |
| Ice Fang | ICE | PHYSICAL | 80 | 20.0s | 6 |
| Dragon Breath | DRAGON | SPECIAL | 120 | 35.0s | 16 |
| Hydro Cannon | WATER | SPECIAL | 120 | 60.0s | 16 |
| Hydro Pump | WATER | SPECIAL | 136 | 50.0s | 26 |
| Surf | WATER | SPECIAL | 160 | 50.0s | 26 |
Evolution
NPC sell value
Selling a captured Gyarados pays 27,500. That's separate from loot per kill.
Hunt ranking — Level 100
The best hunts at the same level, by expected loot value per kill.