Gyarados#130

Gyarados

WATERFLYINGCOMMON

Gyarados shows up in the level 100 hunt and averages 121 of loot and 6,008 XP per kill.

Is Gyarados worth hunting?

Among the 29 Pokémon in the level 100 hunt, Gyarados ranks 11th for loot per kill — 2% above the level's median.

Its loot-to-XP ratio sits close to the level median — neither a money hunt nor a pure XP hunt, it serves both at a similar pace.

54% of all loot comes from a single item: Crystal Stone. If its price changes in game, this hunt's income changes with it.

The rare drop worth waiting for is Crystal Stone (50,000 at the NPC), at 0.13% chance — on average one every 769 kills.

For XP it ranks 11 of 29 at this level — 6,008 per kill.

At the same level, Slowking pays more: 278 per kill.

Drop table

Drop chance, count and NPC price for every item. Expected value already accounts for the chance and the average count.

ItemChanceCountUnit priceExpected value
Crystal StoneCrystal StoneRare0.13%150,00065.0
Water StoneWater StoneRare0.39%15,00019.5
Air TankAir TankRare0.65%11,0006.5
Diving MaskDiving MaskRare0.65%11,0006.5
FinsFinsRare0.65%11,0006.5
FeatherFeather39.04%1–386.2
Water PendantWater Pendant39.04%1103.9
Gyarados TailGyarados TailRare0.65%15003.3
StrawStraw75.00%1–512.3
Water GemWater Gem75.00%1–311.5
Strange PheromoneStrange Pheromone11,000,0000.0
Loot/kill121.2

Base stats

HP95
Atk125
Def79
Sp.Atk60
Sp.Def100
Speed81
Total540

Hunt weaknesses

Type advantage is 50% stronger inside a hunt. Bring one of these:

  • ELECTRIC×5.5
  • ROCK×2.5

Moves

MoveTypeCategoryPowerCooldownLearned at level
SplashNORMALPHYSICAL5615.0s1
Aqua TailWATERPHYSICAL6415.0s2
CrunchDARKPHYSICAL7215.0s4
Dragon TailDRAGONPHYSICAL8015.0s6
Ice FangICEPHYSICAL8020.0s6
Dragon BreathDRAGONSPECIAL12035.0s16
Hydro CannonWATERSPECIAL12060.0s16
Hydro PumpWATERSPECIAL13650.0s26
SurfWATERSPECIAL16050.0s26

Evolution

Evolves from Magikarp.

NPC sell value

Selling a captured Gyarados pays 27,500. That's separate from loot per kill.

Hunt ranking — Level 100

The best hunts at the same level, by expected loot value per kill.