Tabla de tipos

Dentro de la hunt la ventaja elemental es un 50% más fuerte en ambos sentidos: ×2 pasa a ×2.5, ×4 pasa a ×5.5, y las resistencias se dividen entre 1.5. Como los salvajes de la hunt tienen 5× HP y pegan 1.8× más fuerte, llevar el tipo correcto es lo que decide la hunt.

Atacando →NORMALFIREWATERELECTRICGRASSICEFIGHTINGPOISONGROUNDFLYINGPSYCHICBUGROCKGHOSTDRAGONDARKSTEEL
NORMAL×0.33×0×0.33
FIRE×0.33×0.33×2.5×2.5×2.5×0.33×0.33×2.5
WATER×2.5×0.33×0.33×2.5×2.5×0.33
ELECTRIC×2.5×0.33×0.33×0×2.5×0.33
GRASS×0.33×2.5×0.33×0.33×2.5×0.33×0.33×2.5×0.33×0.33
ICE×0.33×0.33×2.5×0.33×2.5×2.5×2.5×0.33
FIGHTING×2.5×2.5×0.33×0.33×0.33×0.33×2.5×0×2.5×2.5
POISON×2.5×0.33×0.33×0.33×0.33×0
GROUND×2.5×2.5×0.33×2.5×0×0.33×2.5×2.5
FLYING×0.33×2.5×2.5×2.5×0.33×0.33
PSYCHIC×2.5×2.5×0.33×0×0.33
BUG×0.33×2.5×0.33×0.33×0.33×2.5×0.33×2.5×0.33
ROCK×2.5×2.5×0.33×0.33×2.5×2.5×0.33
GHOST×0×2.5×2.5×0.33×0.33
DRAGON×2.5×0.33
DARK×0.33×2.5×2.5×0.33×0.33
STEEL×0.33×0.33×0.33×2.5×2.5×0.33×0.33×0.33

Defendiendo ↓